WebAddEventHandler ('QBCore:Client:OnPlayerLoaded', function ()-- Don't use this with the native method. isLoggedIn = true. PlayerData = QBCore. Functions. GetPlayerData WebQBCore:Client:OnPlayerLoaded Handles the player loading in after character selection This event can be used as an event handler to trigger code because it signifies the player has …
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Web3 de set. de 2024 · Here is line 41 of main.lua. RegisterNetEvent('QBCore:Client:OnPlayerLoaded') AddEventHandler('QBCore:Client:OnPlayerLoaded', function() PlayerJob = QBCore.Functions ... Web9 de mai. de 2024 · Hi. I have a problem in the script that I made. the problem is as it says “failed to load user job”. this is the code that I made client.lua ESX = nil local PlayerData = {} Citizen.CreateThread(function() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(0) Notify("loading object") end Notify("loading … only once in a while
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Web29 de abr. de 2024 · esx nPlayerDeath -> hospital:server:SetDeathStatus esx layerLoaded -> QBCore:Client:OnPlayerLoaded (use for setting a variable to let the script know the player is ready) esx:showAdvancedNotification -> QBCore:Notify esx:showHelpNotification -> QBCore:Notify esx:showNotification -> QBCore:Notify ESX.GetPlayerData -> … Webchild type explanation; victimCoords: table: killerCoords: table: deathCause: string: Returns the hash of the weapon/model/object that killed the victim. killedByPlayer Web1 de mai. de 2024 · Since you are accessing the nested value from the array, there may be some cases, the value might not be presented. You can use optional chaining while accessing the nested field. You can simply change your block of code like this. inward roll of foot